Making Classic Literature More Accessible with Comics and Manga

Making Classic Literature More Accessible


Graphic Novel Adaptations on Comics Plus

Graphic Novels In the Classroom

Graphic novel adaptations of canonical literature have gained popularity in classrooms as supplemental tools to aid in teaching the original texts of classic novels and plays. Graphic novel adaptations make literature more accessible to students, which in turn improves literacy through comprehension of original texts and an increase in reading for pleasure.

The use of graphic novel adaptations in educational settings is significant because it offers opportunities to re-introduce a variety of classics to modern readers in a new format that may be more engaging than traditional prose.

Graphic novel adaptations have been around since 1941, starting with the Classics Illustrated series, first published by the Elliot Publishing Company. Classics Illustrated capitalized on the potential of comic books as educational tools during the Golden Age of comics by reimagining literary classics with the aim to honor and embellish rather than replace the books on which they were based.

A common practice of educators who teach literature is to use a graphic novel version of a challenging text such as Romeo and Juliet to scaffold the storyline of the play before reading the original Elizabethan English together as a class. With this type of reading support, students can fully understand the plot of the story using visual cues and adapted language before engaging with the original language of the play itself.

The method of teaching adaptations and helping students to adapt their own versions of older stories commonly supplements the teaching of a core text. This multimodal approach to comprehension of literature provides a productive platform for better understanding the value of now-classic texts and their cultural relevance, both in the past and present.

The graphic novel’s accessible format allows readers of all skill levels into the world of classic literary references that would otherwise only be accessible to stronger or otherwise advantaged readers.


Graphic Novels are Vehicles for Accessibility

Studies have shown a definite correlation between reading for pleasure and improvements in literacy. Graphic novels may be more effective at encouraging reading for pleasure because they can be less intimidating to a student. This intimidation and fear of reading is often exacerbated if the student struggles with large paragraphs of text.

The use of graphic novels has also been increasingly popular in the classroom to engage English language leaners (ELLs) by offering a less intimidating way to experience literature than the traditional novel. Engagement with graphic novels prepares ELL students for more traditional forms of reading while simultaneously teaching critical literacy skills.

In an article by educators of high school deaf students, it is explained that the experiences of deaf students is parallel to the experiences of most second-language leaners in that, like other ELLs, they have a limited basis in the oral language that they are learning to read and write. Graphic novel adaptations of classic literature can be appealing to deaf students because their communication systems of ASL and facial expressions are visual. Graphic novels are proven to improve literacy for ELLs because their illustrations provide contextual support and clues to the meaning of the written narrative, help demystify the text, and increase comprehension.

Graphic novels are especially welcoming as less intimidating material for younger readers who might have a fear of reading that is exacerbated if the reader struggles with large paragraphs of text. Once disengaged readers feel comfortable reading graphic novels, they may be encouraged to read a variety of fiction, as teens who read graphic novels will often read more prose novels than those who don't read graphic novels.

NOTE: You can download this complete resource to share with others or use for classroom / workshop activities involving classic literature.


Click on the links below to access each title and take a look at our "Literary Classics - Graphic Adaptations" curated list for even more titles! With multiple adaptations from different publishers, we've included options for some titles to add flexibility to your lesson plans or library programming.

Kids

  1. Anne of Green Gables (Andrews McMeelManga Classics)
  2. Around the World in 80 Days (ABDO / Capstone / Classics Illustrated)
  3. A Christmas Carol (Capstone & Classics Illustrated)
  4. The Count of Monte Cristo (Classics Illustrated)
  5. Frankenstein (CapstoneClassics Illustrated)
  6. Les Misérables (Classics Illustrated)
  7. War of the Worlds (Capstone & Classics Illustrated)
  8. The Wizard of Oz (Capstone & Classics Illustrated)

Teen

  1. The Fall of The House of Usher (Ablaze & Capstone)
  2. Frankenstein (ABDO / Manga Classics / Saddleback)
  3. Les Misérables (Capstone & Manga Classics)
  4. Osamu Tezuka's Shakespeare Manga Theater (Ablaze)
  5. Othello (ABDO & Saddleback)
  6. The Three Musketeers (Capstone / Classics Illustrated / Saddleback)

Young Adult

  1. The Count of Monte Cristo (Manga Classics)
  2. How Much Land Does a Man Need? (Europe Comics)
  3. Othello (Manga Classics)
  4. The Stories of Edgar Allan Poe (Manga Classics)
  5. War and Peace (Andrews McMeel)
These graphic novels can be a source of entertainment for your readers while also functioning as tools for improving their literacy and language learning. Comics Plus is pleased to make graphic adaptations of classics and contemporary novels available as educators and librarians continue to collaborate to include graphic novels in lesson plans and library programming.


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